Mar 3 2011

In which the Annie Awards redeem some credibility

Dan S.

In the past I have analyzed and criticized the Annie Awards. Here is an update on the situation.

Hey, I guess someone out there is listening to me*!

Less than a month after I discussed the flawed voting structure, ASIFA-Hollywood elected a new president and vice president. The outgoing president — Antran Manoogian, who, though his name sounds like he should be, is not an alien — had held the position for more than 20 years. But the recent controversy with the Annie Awards must have caused him to lose support, as animation historians and guru Frank Gladstone took the new position.

The new vice president is Jerry Beck, who is kind of a big deal in the animation history circle. His Animated Movie Guide is the #1 most useful (and fun to read) animation reference in my library. Along with numerous other achievements and contributions to the bibliography of animation history, he also writes for the unsurpassed Cartoon Brew blog.

I don’t know much about Gladstone, but his credentials check out. He and Beck will likely do great things at the head of the association. Most importantly, they’ve promised to reform Annie voting, so the preimier animation awards platform will see a return to respectability.

*yes, I’m 100% certain it was me they heard, not common sense or the dozens of other writers who called out the awards

 


Feb 15 2011

In which The Annie Awards lose all credibility

Dan S.

In the past I have praised the Annie Awards for providing a lens into the most important animated features from each year of the past couple decades. The largest mark against the awards came in 2008, when Kung-Fu Panda won Film of the Year against Wall-E, which was by far the most recognized and important animated movie of the year — and one of the most heralded of all time, for that matter.

My previous article alleges no clear culprit behind what was pretty objectively a poor selection. This year, it happened again: How to Train Your Dragon topped Toy Story 3. Now, I love HTTYD more than most, but Toy Story 3 is — by every important metric — the superior, more important film.

So what’s the story? It’s no coincidence the same studio released Kung-Fu Panda and HTTYD, and that studio didn’t have a film nominated in 2009 — the only year of the past three a non-Dreamworks film didn’t win. That’s right — Dreamworks used some sneaky tactics to win the awards.

Essentially, Jeffrey Katzenberg — chief overlord of Dreamworks and perhaps the most fascinating man in the history of animated film, though that’s a post for another day — saw a way to exploit the award selection system the Annie use. Basically, anyone who is a professional animator can buy a membership in ASIFA-Hollywood, the organization that votes for the Annie winners. (Fun trivia: ASIFA stands for Association Internationale du Film d’Animation, which is why everyone just calls them ASIFA.) Katzenberg pays for a membership for every one of his animators. Other studios do not; it’s up to the people who work there to decide whether or not to enroll.

So, surprise, the DreamWorks employees tend to vote for the films produced by the studio who employs them and pays for their membership. I don’t blame them. The limited oversight by the ASIFA has no real checks to prevent these types of shenanigans. Again, it’s not overt cheating — you can defend Katzenberg, in that he didn’t break any rules and didn’t (publicly) encourage DrewamWorks employees to vote as homers — but it also kind of is.

Pixar noticed this and decided to publicly boycott the Annie Awards. A cynic might argue that they chose this strategy simply because they have smaller numbers and can’t counter Katzenberg’s tactics. A Pixarphile would praise their devotion to integrity. I fall in the latter camp.

The result is that Annies have become something of a joke. It’s a shame; animation deserves a good awards platform. Buzz around the web sites I read is that the ASIFA is going to do something about it. Until then: we Pixar fanboys one more reason to mock DreamWorks (related)!

EDIT: Redemption?


Aug 28 2010

Avatar: The Last Airbender, Book 1: Water (2005) – The tip of the iceberg

Dan S.

Rating: 3 1/2 stars (out of 4)

Though it’s easily the weakest season (or “book”) of the show’s three, the excellent first season of the Avatar: The Last Airbender is firmly in the category of superior children-oriented entertainment that’s deep and exciting enough to be appealing to all viewers.

The show’s opening sequence explains that the world of Avatar — an alternate version of Earth — was for centuries in balance between four nations. Each nation is named after one of the four elements: earth, air, fire, and water. A small percentage of people born to each nation are blessed with the ability to “bend”– spiritually manipulate through a hybrid of martial arts and magic — their element.

A hero known as the Avatar is the one person in the world who has the potential to bend all elements, and also enter something called the “Avatar state” which is a heightened power combining all four elements. It’s the Avatar’s role in the world to maintain balance and peace of the four nations. When one Avatar dies, he or she is reincarnated.

Avatar: The Last Airbender begins its story a hundred years after the Avatar has vanished. The Fire Nation has taken over, hunting the Air Nomads to extinction and the Water Tribe to near-extinction. A brother and sister of the Water Tribe, Sokka and Katara, discover a member of the Air Nomads frozen in an iceberg.

We quickly learn that this Airbender, Aang (rhymes with “bang”), is in fact the Avatar, and the time has come for him to fulfill his duties and restore peace and balance to the planet.

Meanwhile, a banished prince of the Fire Nation, Zuko, has been tasked with capturing the Avatar to restore his honor. When Aang reappears, Zuko quickly begins tailing him.

I’ll end my explanation of the premise there, because Avatar is rare in how quickly its plot progresses and expands. Suffice to say that The Last Airbender is a globe-spanning epic, and it shows in these twenty episodes.

Like any great television story, regardless of genre or intended demographic, Avatar thrives because its characters are both well-defined and dynamic. The characters start out as basic types: We’re first shown Aang as the naive one, Katara as the optimistic one, Sokka as the comic relief, Zuko as the obsessed villain, and Iroh as the goofy wise-man. But these types serve as springboards for more complex creations. Every major character is given depth and ambiguity that is gradually revealed.

Few kids’ shows dare to have a serial story. But Avatar is one long arc with several multi-episode stories and a very strong continuity that makes it tough to watch episodes out of order. This provides for a more satisfying storytelling than the usual one-and-done format for animated stories.

I wish the creators had taken it even further, though. “Water,” the official name of the first season, has a large set of one-offs during the beginning and middle of season that don’t move the story forward. But even these one-offs enrich Avatar‘s world. Episodes like “Jet” and “The Kyoshi Warriors” really depict destruction and suffering caused by the invasion. (Plus, almost every episode gets some sort of reprise in the later seasons, making every episode essential.)

Focusing a bit more on the serial plot and less on one-offs would have given the writers a chance to solve one of the problem the season faces in its final episodes: some serious pacing hiccups. The changes the characters go through in the Northern Water Tribe are seriously rushed. Sokka’s relationship with Yue and Katara’s training in waterbending take place entirely over just a couple of episodes when they’re really major developments worthy of longer arcs.

The finale also suffers from a few plot twists that abandon the emotionally grounded reality of the show for a conclusion that’s awe-inspiring but not moving in the same way the next two season finales are.

Each one of the main characters has their moments to shine. Aang’s gradual maturity is convincing, but especially believable following his heartbreak at discovering the fate of his people in “The Southern Air Temple” and guilt after inadvertently hurting Katara in “The Deserter.”  It’s hard to imagine that the snot-covered Sokka of the pilot could ever be a convincing character of pathos, but his fury at Aang in “Bato of the Water Tribe” is earned, as is Katara’s seduction then reversal in “Jet” and response to finding “The Waterbending Scroll.”

But the show-stealer, beginning with “The Storm” about halfway through the season, is Zuko. Though he’s obsessed — and whiny at first — the show slowly chips away at his shell to reveal a startling portrait of shame and pain. His journey is at the heart of the show, perhaps even moreso than the title character’s. The show brilliantly parallels Aang and Zuko in numerous episodes, and most of these are among the season’s best — particularly “The Storm,” perhaps the entire season’s highlight.

Zuko has too many great moments to mention them all, but his big revelation in “The Blue Spirit” and moments of vulnerability and doubt towards the season’s conclusion are particularly unforgettable.

Along with characters that work on an emotional level and a plot that works on a intellectual level, The Last Airbender‘s first season also works in a visual and visceral level. The design of the show is stunning, heavily influenced by anime and other Eastern art. You can see some of this in the plotting and the comic timing, but it’s especially apparent with the looks of the characters and settings.

It’s not a cheap knockoff, though. Rather than making a watered-down Naruto and Dragon Ball Z, the makers of Avatar instead use it as inspiration. They borrow a Japanese visual style, fuse it with some other Asian influences (detectably, some Indian and Chinese motifs), and presents in a distinctly American manner. Rather than diluted, the show’s diversity takes the strengths of many of its inspirations, and presents it with a level of care and detail unheard of in a weekday afternoon programming.

The best comparison I can come up with is Batman: The Animated Series. This gem from the mid ’90s had a wide variety of stylistic influences, but had a style all its own. Both shows have a maturity and darkness to them, though both still clearly fall under the umbrella of kid-oriented television.

Both shows are fun to look at, but have something beneath the surface. Batman paired, visually and thematically, noir-fused shots and a palpable menace. Avatar instead pairs a natural, earthy look with a moral urgency in a decaying world.

The most striking visual element of Avatar are its stunning “bending” action sequences, which are a breath of fresh air from typical fisticuffs and gadgetry of American adventure shows. The creator’s wring every conceivable situation from these supernatural abilities. Instead of having the characters stationary, calling forth magic or spells, the action is more kinetic and physical. These sequences alone make the show worth watching.

Another strength, equally important to Avatar’s success as the characterization and action, is the show’s allegiance to traditional storytelling. Every episode – or at least, every excellent episode – has stakes and consequences on its own. Yet, everything feels like it’s a part of a greater whole. Watching these episodes in sequence, they successfully feel like a first act to a large narrative.

Perhaps the biggest annoyance of the season and series as a whole is simply its nature as a kid-oriented show. Because it’s aimed at less experienced viewers, the lessons and themes of the show are rarely left implied. Pretty much everything is spelled out, which can come across as a bit cheesy, even contrived, at times. It doesn’t significantly diminish the quality of the show, but it could be off-putting at first to people weaned on mature, prime-time TV.

There’s also a childishness to the show’s silly humor that I find endearing but might grate others. The show improved on this in the other seasons as they realized they had a wider audience than they initially anticipated. Again, it’s a quirk of the show that the childish-at-heart will probably enjoy.

Overall, the first season of Avatar ranks among the best American-made animation of the past decade, even if it fails to reach the phenomenal heights of the next two seasons. It overcomes a few pacing issues towards the end of the season and a few throwaway episodes to be must-watch for anyone with a taste for animation, fantasy adventures, and kung-fu. Even those who don’t fall in that category will find plenty to love in Avatar: The Last Airbender, Book 1: Water.


Jul 15 2010

What was the greatest decade for animated films?

Dan S.

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This post is part of The Month of Animated Features.

Without thinking too much about it, what’s your gut answer to the headline?

Once you take a close look at the catalog of animated features released over the years, the answer becomes pretty obvious pretty quickly. First, let’s examine this question in terms of rigid numeric decades — e.g. “the 1950′s” would be eligible as a decade, but 1967-1976 would not be eligible as a decade.

Before I reveal what I believe is the clearly correct answer, let me go over how I evaluated each decade. As a reminder, I’m concerned mostly with enduring artistic quality and entertainment value, as opposed to issues separate from the product itself, like influence, technical innovation, or reputation.

[Edit: To reiterate, I'm focused exclusively on feature-length animation. I am not including animated shorts, TV shows, etc. This is especially important when considering the early decades in which theatrical shorts were very popular. While those are compelling in their own right, they are not relevant to this analysis. The logical flaws in this distinction have been argued, but I'm sticking with this constraint.]

Perhaps we should look first at the peak films of each decade. Generating a list of five of the best animated features from each decade should make it a little bit more clear which decades stand out as particularly weak or strong. We’ll start with the 1940′s, since that was the first complete decade with American-released animated films. (The movies are in no particularly order.)

  • 1940′s: Pinocchio, Fantasia, Bambi, Dumbo, and… umm… Bugville?
  • 1950′s: Cinderella, Lady and the Tramp, Sleeping Beauty, Peter Pan, and Animal Farm (UK)
  • 1960′s: Yellow Submarine (UK) and 101 Dalmations. Then… The Jungle Book? The Phantom Toolbooth? Sword in the Stone?
  • 1970′s: Allegro Non Troppo (Italy), Fritz the Cat, Watership Down, Fantastic Planet (Fr.), and Heavy Traffic
  • 1980′s: The Little Mermaid, Akira (Jap.), Castle in the Sky (Jap.), Who Framed Roger Rabbit, and The Secret of NIMH
  • 1990′s: Toy Story, Toy Story 2, The Lion King, Beauty and the Beast, and Princess Mononoke (Jap.) [just to have something non-Disney]
  • 2000′s: Wall-E, The Incredibles, Ratatouille, Shrek, and Spirited Away (Jap.)

Upon looking at those lists, there are a few obvious cuts. The 1960′s go out the door first, quickly followed by the 1970′s. The 1940′s have a tremendous top four, but thin quickly afterwards, so they have to go, too. The 1950′s, 1980′s, 1990′s, and 2000′s all seem worth consideration.

But if you start trying to come up with the five next best films from each of those decades, it becomes obvious two decades really warrant consideration for the top spot.

  • 1950′s: Alice in Wonderland… followed by… maybe the claymation cult favorite Hansel and Gretel? The Sword in the Stone? That’s about it.
  • 1980′s: My Neighbor Totoro (Jap.), Grave of the Fireflies (Jap.), Barefoot Gen (Jap.), The King and the Mockingbird (Fr.), and… that’s it?
  • 1990′s: Aladdin, Tarzan, The Nightmare Before Christmas, The Iron Giant, and A Bug’s Life
  • 2000′s: Up, Finding Nemo, Howl’s Moving Castle, Kung Fu Panda, and Monsters Inc.

So, assuming you want at least ten great-or-borderline-great films from whatever decade you choose, the only real contenders here are the 1990′s and the 2000′s. You could argue that I’m biased because that’s really the only time I was watching movies, but I think the lists back me up.

(Quick sidebar that will receive expansion later: There is a very compelling conclusion from this observation: Animated film has been better the past two decades than it ever was before that, period. This statement will probably bother some purists and historians — the ones who dubbed 1918-1960 the so-called “Golden Age” of animation.)

So, which decade of these two is it, then? Just looking at the ten films as the best from each decade, even if there were a few that I missed that you’d have chosen, it seems relatively balanced. So I will go through a few more bits of evidence.

  • Exhibit  A: The Annies — a set of annual awards given out for excellent work in animation — were instituted in 1991, when they nominated three films for Best Animated Feature. Starting in 1998, they expanded the nominations to four or five pictures, peaking with six nominations in 2009.
  • Exhibit B: The Academy Awards added the category “Best Animated Feature” in 2001.
  • Exhibit C: According to Rotten Tomates — if you count only movies with 20 or more reviews — the 1990′s had 12 animated films with a 90%+ critical approval, whereas 2000′s had 21 animated films with a 90%+ critical approval. If you expand this to all films with at least five reviews, the minimum required by RT for a movie to have a valid approval rating, then the 1990′s have 16 and the 2000′s have 28 with 90%+ critical approval. Bring this bar down to 80%, and the 1990′s had 29, while 2000′s had 58.
  • Exhibit D: On the IMDb poll, the 1990′s have 12 on the list of the 50 most popular animated films. The 2000′s have 21 on the list.

You could find reasons to ignore any one of these on their own, but the more you stare at the facts — and look at lists of films from each decade — the more clear it becomes that there was a serious expansion in the quality, credibility, and breadth of animation in 2000′s; this is evidenced by the number of popular films and the increased industry respect through more Annie nominations and the Academy Award category.

Look closely at which films were released when, and you have trouble finding great animated films in the first half of the 1990′s not produced by Disney. The Annie Awards in particular are pretty revealing. I can tell you with pretty strong confidence that Space Jam, Ferngully, Little Nemo: Adventures in Slumber Land, The Swan Princess, and Once Upon a Forest — all Best Animated Feature nominees — would have had a tough time being nominated in the 2000′s in any year. They’re decent, but not quite best-of-the-year material. For most of the 1990′s, it seems like The Annies struggled to find at least three options. (And in 1996, they didn’t even try — they just gave it to Toy Story.)

To spin it one last way, the weakest year for animation in the 2000′s was probably 2004, with 2003 not far behind. Only 1999 (TS2, The Iron Giant, Tarzan) from the 90′s definitively tops them. Every other year from 1990′s was weaker than every year from the 2000′s.

There’s just a richer, more diverse group of studios and film-makers using animation these past ten years than ever. The result is the strongest slate of animated movies, and it’s honestly not even close. Credit the 1990′s for reviving the medium and for providing what will remain some of the most cherished animated films of all time. But don’t let nostalgia for the Disney masterpieces plus the merely decent non-Disney fairy tales that filled theaters trick you into choosing it as a stronger overall decade.

So, to answer the question raised in the headline: the 2000′s (with the 2010′s projecting to at least match it) were the greatest, with the 1990′s taking silver, and the 1980′s taking bronze. That’s a nice upward trend that excites me about the next few years.

A question with a less clear-cut answer is “What set of 10 years gave us the best animation?” For this discussion, I will allow 2010. I know we’re only six-and-a-half months into the year, but 2010 has been so good for animation so far that this half year trumps most other full years.

So, there are two answers for which I think you can make a really good case: 1999-2008 and 2001-2010. The problem is that 1999 and 2009 were two of the best years ever for animation, and they’re just far enough apart that you can’t include both of them.

These two spans obviously have a lot of overlap, so let’s consider the films not included in both of these categories. From 1999-2000 — so in the first span, but not the second — you have Toy Story 2, The Iron Giant, Tarzan, The Emperor’s New Groove, Chicken Run, and Fantasia 2000 probably in that order in terms of significance. In 2009-2010 — in the second span, but not the first — you get Toy Story 3, How to Train Your Dragon, Up, Coraline, Fantastic Mr. Fox, The Princess and the Frog, Despicable Me, and The Secret of Kells.

Again, I’m hesitant to fixate on the present and overlook the past, but I have to side with the more recent 2001-2010. I can pretty confidently say that the past ten years have been the best overall years for animation ever.

Note: Perhaps you’re wondering why I included a frame from The Sword and the Stone, of the 1960′s. One reason is that Merlin’s looking ponderous, as appropriate for a post with a question for a headline. The other, more prominent reason is that I forgot to bring up the film in my overview of Disney during “The Golden Age” and wanted to give it some recognition. A glaring omission of a passable film. [Edit: Not true following my recent revision]


Jul 10 2010

Disney’s Golden Age of Feature Animation, Part 2 (1950-1963): Walt’s last stand

Dan S.


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This post is part of The Month of Animated Features. Read part one of Disney’s Golden Age historical overview here.

Following the 1942 release Bambi, the next several years were not a kind decade to Walt Disney’s animation studio. With a limited staff and limited funds, they produced only six “package films,” only one of which — the 1949 Adventures of Ichabod and Mr. Toad — showed any real promise.

With the studio on the verge of bankruptcy, they needed a surefire success or risked going out of business for good. So Disney turned to what had worked for him best in the past: A classic fairy tale with a beautiful princess. He hoped his new project, Cinderella, would strike gold the way Snow White had in 1937.

Cinderella used the largest budget of any animated film to that point — more than $3 million. It was an everything-or-nothing gamble for Disney, who had learned the hard way that pricey full-feature films weren’t a guaranteed source of income. He encouraged his animators to use some shortcuts to scrimp. For example, almost every scene involving human characters was filmed first with sample actors in cheap live action. Animators used this live film as a reference, which saved them significant amounts of time in the planning and drafting phases, with the side effect of detracting somewhat from the staff’s creative freedom following that filming.

[Edit: I have received numerous inquiries from friends and readers curious about this process and how it could possibly save money by adding in that middle step. I've been searching for a more detailed explanation in my animation books, but I've found little. Here's a Wikipedia article describing it.]

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The one significant part of the movie not filmed beforehand were the scenes involving the animals, including the cat Lucifer, the friendly mice, and the assorted dogs and mice. As a result, the film ended with something of a clash between the naturalistic humans and zany animals.

Nonetheless, the film was a smash and an resoundingly satisfying movie, emotional and exciting. The writers really put Cinderella through the wringer, giving her aunt and stepsisters truly evil personalities. The movie also has a real sense of magic and romance, particularly in the first dance between Cinderella and the prince.

Disney wisely decided to retain full rights and responsibilities for the soundtrack, using his new record label to print the soundtrack. The self-produced soundtrack album made a tremendous profit for the company, as did the film in the box office.

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Aesthetically, the film works but does not sparkle with Disney’s best, in part because the character animations are occasionally bland as a result of the live action-to-animation process. Still, it’s a great fairy tale (more compelling and classic than Snow White) and a memorable movie particularly highlighted by the lively animals.

While Walt Disney hoped Cinderella would be a beginning of his second reign as a beloved, influential animator, it would sadly be the last film whose final product bore large amounts of Walt’s own fingerprints. The studio’s next several projects featured intermittent work from Disney himself, but the man had become increasingly frustrated with animation. His later efforts were focused on live-action film and TV, and particularly on his new passion project, Disneyland.

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Next on the animation studio’s slate was Alice in Wonderland, released in 1951. The film had an extremely rocky production and was long in the works, to the point that Disney himself pretty much abandoned the product. His decisions to deviate from the Lewis Carroll’s source material, to make the film all-animated instead of featuring live-action characters, and use frequent, short songs were all maintained.

The film is something of a mess, but an enjoyable one. It focuses on the whimsical verses of Carroll’s books. The voicework and animation are uniformly strong, but the plot is too episodic and surreal to be fully satisfying — even with the changes that brought the story back down to earth slightly.

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Perhaps because of its colorful vibrancy, Alice received some surprising love from critics (purportedly, Walt expected backlash from fans of Carroll’s work), but failed to catch fire in the States. It’s one of the few films from the decade to not become a massive hit.

Disney the company has strongly supported the film in spite of its early disappointment. Alice was one of their first films released to home video, and it has featured prominently in parades and attractions at Disney theme parks.

Much like Fantasia, the company also eventually banked on the film’s popularity with drug-users during the psychedelic era. The film’s 1974 re-release, promoted with trippy posters, was such a massive success that the company only waited seven years to release it again.

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While 1951′s Alice was only a middling success, 1953′s Peter Pan was a rousing one commercially. The highest grossing film of 1953, Pan also ranked among the more inspired animated features of the decade. The animation, overseen in part by Disney and in part by many of his most experienced animators, was vivid and imaginitive. Plus, the film featured much more of a coherent story than Alice.

Some of the philosophical quandaries of J.M. Barrie’s imaginative world allowed Peter Pan to resonate deeply with many viewers in ways that even 1950′s blockbuster Cinderella hadn’t. Unfortunately, a subplot of the film is extremely racist by today’s standards. The group’s encounter with the “Injuns” and ponderings of the “Red Man” are simply painful to watch, something that has tarnishes the enjoyability of an otherwise lovable tale with one of Disney’s great villains: Captain Hook.

As was the case of the other 1950′s Disney films, the production of Peter Pan was a long, drawn-out ordeal. Disney secured the rights to the film early, then the film sat in purgatory during World War 2, before finally being dragged out of the vaults and completed.

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But Disney’s next film, Lady and the Tramp, had an even longer and more perilous development. Some reports have early work on the film beginning as early as 1937, the year Snow White came out. Yet Lady and the Tramp kept being shelved by the studio until the early ’50s, finally receiving a release in 1955.

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Writers and fans remain divided on whether Lady and the Tramp deserves the title of “classic,” but surely its title romance is one of the strongest and most compelling among the studio’s works. The film has typically strong animation and a warmth to it (including the famed spaghetti scene) that evaded Peter Pan, Alice in Wonderland, and to a certain extent, even Cinderella. The film resonated strongly with audiences, surpassing the box office of every Disney animated feature except Snow White.

Walt Disney’s role in Lady in the Tramp was again much smaller than in the earlier films, and the studio would produce only three and a half more features under his tutelage: 1959′s Sleeping Beauty, 1961′s 101 Dalmations, 1963′s Sword in the Stone, and the early stages of 1967′s Jungle Book.

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Sleeping Beauty was conceived, like Cinderella, as something of an heir to Snow White, but Disney’s increasingly short attention span with animated features caused the film’s creative vision to be dispersed primarily to the visual design department, a change that shows. The scenery and character animation of Beauty are of the first order, with stunning detail and colors.

But the story is the weakest of any of Disney’s full length features to that point. The film seems to get a free ride from Disney loyalists, perhaps for its purity and naivete (much like Snow White), but there’s no shying away from the lack of memorable characters, thematic undertone, or plot complexity. History has been kind to Sleeping Beauty, perhaps kinder than it should have been.

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Audiences at the time were not entirely enthused by the project, as the film only narrowly made a profit. The unexpectedly poor results forced the studio to make large-scale layoffs. But in time, Sleeping Beauty eventually earned its keep, with seven re-releases bringing cash to Disney’s coffers from 1970 to as recently as 2008.

The penultimate film released in Walt’s lifetime was 101 Dalmations, a charming entry to the Disney canon. A newer, more efficient technique of transferring animation to film gave Dalmations a sharply defined look, with strong black lines outlining characters and pieces of the sets.

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Many animated Disney films have been as defined more by their villains than their heroes, and 101 Dalmations is one example. The wonderfully named and animated Cruella de Vil at times resembles a demoness more than a fashion-obsessed plutocrat. She also receives one of the most memorable Disney numbers of the decade, a catchy ditty that paints her as a menace.

The film only debatably fits into the “Golden Era” of animation, as its new animation technique and style and its modern setting don’t particularly fit with any of Disney’s other works to that point. Still, 101 Dalmations retains a level of entertainment above any Disney animated film following it until at least  1977′s The Rescuers, if not 1988′s Roger Rabbit or 1989′s The Little Mermaid. It’s hard to completely discount Walt’s presence, as the studio would quickly reach a weary inconsistency following his death.

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Last — and perhaps least — among full-length animated features in Disney’s lifetime was 1963′s The Sword in the Stone. The film was conceived and directed by animator Woolie Reitherman, who pitched the idea of adapting an Arthurian novel to Walt Disney in spite of reservations from his fellow animators. Disney OK’ed the idea — in part because he loved the Broadway show Camelot – and Reitherman put the vision to screen.

The end result felt more like a jazzy, modern-toned re-interpretation than a timeless adaptation. Though the film has some good songs and a few dazzling scenes and visual devices, the plot is too episodic and the characterization too weak.

Sword in the Stone was a mild success commercially and critically at the time of its release, but time has not been kind to this chapter in Disney’s animation. Leonard Maltin writes “The film is charming, and enjoyable, but it lacks the spark that set so many other Disney films out of the ordinary.”

Martin Goodman of The Animated Movie Guide mocks the central plot and character: “[Main character] Wart doesn’t need either brains or brawn. He is already the future king and has only to yank the sword from its resting place anyhow. Merlin should have told him five minutes into the film and then gone to Bermuda; we would all have been spared this silliness.”

Walt Disney’s death in 1966 seems a good moment to cap The Golden Age, as most film historians agree the period was cooling down by the late fifties and early sixties, both in the spheres of features and shorts. Though Disney’s role was greatly diminished in the above-average 1950′s films compared to the masterpieces of the late 1930′s and early war years, his presence and artistic sensibilities still reigned and even carried over to 1967′s Jungle Book, the last film that Walt had any direct input on.

Regardless of where you draw the closing line for Disney’s Golden Age, it’s clear in his quarter century of animated work,he produced a large slate of classics and even a few masterpieces worthy of repeated reviewings. His influence is still detectable in animation in countless ways, not the least of which is simply the ambition and amount of love poured into animated features the way he did from the format’s birth. To this day, animators and writers turn for inspiration to the likes of Pinocchio and Bambi, because attentive visual design and storytelling never die.

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Jul 6 2010

Snow White and the Seven Dwarfs (1937): The greatest or the outdated-est?

Dan S.

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This post is part of The Month of Animated Features. While the Golden Age overview highlights the role of Snow White in the history of animation, this post takes a look at Snow White in terms of how creatively valuable it is as a film viewed today.

Film Focus: Snow White and the Seven Dwarfs, 1937

Most film fans would tell you that Snow White and the Seven Dwarves, published in 1937, was the first American animated film, but they’d be wrong. Lotte Reiniger created a one-of-a-kind, silent, silhouette-animated film called The Adventures of Prince Achmed in 1926 after joining a group of experimental filmmakers.

But Snow White was the first hand-drawn animated film, and the first one to leave a major impact on the public, so I’ll start there.

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To most film buffs and animation fiends, Snow White and the Seven Dwarfs is pretty much immune to criticism. Widely regarded as the either the greatest animated film of all time or the runner-up to Pinocchio, Snow White ranks among the biggest commercial, critical, and influential successes of all films, let alone animated films.

That’s why I’m disappointed to have to say this: In many ways, Snow White is not a very good movie by today’s standards. The characters are, for the most part, simplistic and predictable. The plot is threadbare. In short, Snow White has a very slight story. It’s little more than extended comic sequences and songs strung together. This style of storytelling is well-executed but is not as satisfying as the narrative-driven films popular the past few decades.

Snow White herself is aptly named: She’s so perfectly naïve and proper that it almost passes as a retroactive parody. They won’t be showing this classic at any feminist rallies in the near future: Snow White eagerly cooks dinner, cleans the house, and wants for nothing but a strong man to take care of her.

The most interesting character is the evil queen. There’s something poignant about the fact that she makes herself hideous just to become the most beautiful in the land. Overcome by envy of youth and beauty, she forgets that she is quite beautiful herself. Her obsession is with being the most beautful, best looking woman in the land. She’s willing to take away all of her beauty just to try and bring down Snow White, too. The movie doesn’t really explore this obsession, which is a shame. It’s the darkest and most fascinating element of the plot.

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The dwarfs are, by design, rudimentary characters defined by one trait. The only two who really show any complexity are Doc, the hesitant leader to the group in spite of his nervous stutter, and Grumpy. I suppose its just the cynicism of modern American film that I’m used to, but Grumpy’s hesitancy to give his goodwill to Snow White seems perhaps more reasonable than the other dwarfs’ automatic devotion.

Aside from these characters, no one in the movie has any subtleties or growth. There’s really not enough plot for any character development beyond the fairy tale basics. The worst offender is the prince who doesn’t earn his significance in the plot. I’d be shocked if he’s actually on screen more than a minute total.

But like nearly any classic film from before the 1970’s, if you view Snow White with a different expectations from what you’d have going into a modern movie, you can actually get a lot out of it.

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Simply, Snow White ranks among the most visually beautiful films of all time: You’d have trouble finding a frame of its 80-some minutes not worthy of a screenshot. Every scene, every effect, and every character is obviously-hand designed by pros. No efforts were spared by the animators to make this an impressive debut for Disney.

The strongest scene is late in the film, alternating between the dwarfs frantically rushing back to their house and the painfully quiet exchanges between the disguised queen and snow white. It has a palpable tension to it, no matter how many times I see it.

Any critical plot analysis should be taken with a grain of salt, too, since this is one of the original fairy tales set to cinema. One could argue that the story is stronger because of its simplicity and purity, in that it evokes nostalgia by adhering the heroine to such innocence and plainness.

Finally, the film’s importance cannot be overstated. It immediately made feature-length animation both viable and culturally important. It kicked off the so-called Golden Age for Disney features, a stretch that wouldn’t be rivaled for a half-century.

Regardless of its lean story and characterization, Snow White is a must-see for any movie fan, and a must-own for any animation fiend.

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Jul 6 2010

Disney’s Golden Age of Feature Animation, part 1 (1937-1949) – Walt takes the throne, nearly loses it

Dan S.

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This post is part of The Month of Animated Features

Though it’s hard to imagine it today, cartoons existed long before the television. In the late 1920s, feature length animation was nothing more than a radical experiment, but silent cartoon shorts were relatively common and shown in movie theaters. This infancy of American animation would shortly give way to one of the style’s most creative periods.

According to most film historians’ definition, the Golden Age of American Animation began with the inception of sound-synchronized cartoons in 1928. The first talking cartoon was a short by Walt Disney’s animation studio called Steamboat Willie. The star of the eight-minute film later became the ubiquitous symbol of a conglomerate: Mickey Mouse.

The short was a massive success, and from that point on, two things were clear: 1) the world wanted sound cartoons, which studios quickly noticed, and 2) Walt Disney, the brain behind Steamboat Willie, was animations’s biggest innovator.

In 1934, Disney decided to take another gamble: A feature-length animated film: Snow White and the Seven Dwarfs. Legend has it that studio executives and filmmakers around Hollywood called his project “Disney’s folly” during production. Certainly, most reasonable businesspeople would have looked at the film’s troublesome development and expected a creative mess and a commercial flop.

First, Disney’s budget ballooned from a quarter million to nearly eight times that, a mammoth budget for the time. Next, most animation and industry experts doubted that the market had any interest a ninety minute cartoon. The perfectionist Disney also required such high standards of his crew of animators – the biggest and most talented ever assembled at that point – that it was sometimes a serious strain on the workers.

There was also a (valid) concern that Disney and crew were making up what they were doing on the fly: The characters and story took many drastic shifts throughout writing and production. Much film produced was scrapped as inconsequential to the film, a huge waste of money and time that devastated several of the animators working.

There was also another, not-so-small problem: The technology at the time didn’t allow for what Disney wanted his staff to create. The team had to innovate again and again just to meet Disney’s high expectations, which didn’t allow for shortcuts or cop-outs.

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But, when all was said and done, Disney looked the genius. The rest of the world – including his doubtful wife – became the foolish skeptic. The initial screening, the audience of which contained some of the most powerful people in the industry, was a rousing success that received a standing ovation.

Everyone from Time Magazine to The New York Times to the Academy Awards thanked Disney for expanding the boundaries of cinema. But the biggest thank you of all came from audiences: To this day, Snow White ranks in the top ten highest grossing films in US box office history, adjusted for inflation. The film’s adept balance of emotional, fairy-tale storytelling and raucous comedy is beloved to this day.

The greatest aesthetic legacy of Snow White is its intricate, hand-crafted visuals that have a timeless look to them. The backgrounds and scenery were often hand-painted with tremendous detail, even if they were on screen for only a few seconds. Animation buffs who care more about the technical, visual accomplishment than story still swear by Snow White as the greatest animated film of all time, a notion the AFI backed a few years ago.

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From 1937 onwards, the most notable American feature-length productions of the Golden Age of American Animation came under the guidance of Walt Disney. Several of his next fifteen films have been treated well by history and are regarded as some of the crowning achievements in animation history.

After his enormous success with Snow White, Disney received a vote of confidence from his financial backers. With a blank check, he started work on Pinocchio. The production of his sophomore effort was just as turbulent as the development of Snow White, with many of the same hurdles – Disney’s perfection, unclear tone, re-writes in story, technical barriers – and some new ones. The most notable new distraction was the brewing conflict in Europe.

By the time the film was released in 1940, an increasingly distracted public shunned the final product despite critical acclaim, even from the few writers who didn’t adore Snow White. Part of the problem was Pinocchio’s darker, scarier tone and lack of underdog buzz that Disney’s first film received. By the end of its first theatrical run, Pinocchio had recouped barely half of its $2.3 million budget.

It’s a shame that Pinocchio didn’t catch the nation’s zeitgeist the way Snow White did; both in terms of storytelling and technical animation, it’s a major step forward. Had it proven another big moneymaker, Disney could have aimed even higher in ensuing years and had the backing to make it happen.

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Meanwhile, Disney was working on another project, nearly as ambitious and groundbreaking as Snow White had been. Fantasia was initially conceived as a new series to be iterated annually, but after animation costs skyrocketed, it was reworked as a feature.

Jerry Beck’s Animated Movie Guide describes Fantasia (1940) as “an ambitious attempt to fuse classical music, animation, and state-of-the-art technology into what Walt Disney hoped would represent a new form of entertainment.” A collection of seven no-dialog stories interpreting popular classical pieces, Fantasia stretched the boundaries of animation even more than Pinocchio. Its development caused the innovation of several moviemaking and screening technologies, most notably multi-channel surround sound.

Today, Fantasia is a favorite among animation fiends due to its visually stunning sequences. It also has a reputation of being Disney’s film to most appeal to intellectual audiences, with its mythic proportions and use of classical music – something that is today considered high art. Despite this reputation, the original was conceived as a work for the masses, and each of the songs were quite popular and well-known at the time.

Unlike Snow White and Pinocchio, Fantasia received only mixed praise from critics at the time of its release. Many felt Disney had stretched animation too far; that his attempts to force a visual narrative onto songs hurt both the stories and the beauty of the music; and that the attempt to make abstract art accessible to the public diluted its effectiveness.

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There are many fascinating historical tidbits surrounding Fantasia. Apart from its foresight into surround sound, perhaps the most compelling story about Fantasia is that it spiked in popularity during the late 1960s and early 1970s, right around the time American youth began experimenting with marijuana and LSD. Disney tacitly embraced the film’s cult success with drug-users, even using psychedelic advertising for Fantasia’s 1969 re-release.

Financially, the film was a complete disaster upon its initial 1940 release. Few theaters could even screen the movie in its full glory because of its sound system requirements. Fantasia just about ruined investors’ trust in Disney.

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Short of cash and trust from investors, Disney needed to recoup some of his losses from Fantasia and Pinocchio. His next feature, Dumbo, was made on a shoestring budget compared to his earlier features. Conceived primarily as a cash-grab, Dumbo clocked in at a skimpy 64 minutes and was made for less than $800,000. Despite its lean storytelling – or perhaps because of it – Dumbo was a commercial success(*) upon its 1941 release and gave Disney a chance to make one more all-out creative effort: Bambi.

(*) Though it remains a popular cornerstone of Disney’s back-catalog, there has been some backlash against Dumbo due to some crow characters who resemble black stereotypes. It wasn’t the first or last instance of racial caricature by the studio: Fantasia had a scene with a slave centaur that has distinctly black features. Peter Pan devoted a song to wondering why the “Red Man,” also called the “Injun” in the film, has red skin. Even as late as the 1990s, in films like Aladdin and The Lion King, Disney was accused of using offensive racial caricatures.

Creatively, Dumbo was a significant accomplishment, too. Though it limits the intoxicating décor of his earlier films and his next film, it retains the emotional core that is a trademark of Disney’s best movies.

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The book Bambi was based on - along with early versions of the film – painted a much darker and more violent film. Beck’s Guide relates a story of an early draft of film including a scene with a human corpse following a hunting accident. It so mortified early screening audiences that Disney reluctantly cut it from the film.

The multi-year arc of Bambi (1942) was a more ambitious story than either Pinocchio or Snow White, though the film ended up shorter than either. Bambi certainly ranks as one of the most luscious animated films ever released, and its low-dialog storytelling has aged nicely. It’s beautiful to look at, with an appropriately engaging story and many playful, memorable scenes.

The scene of Bambi’s mother’s death has gone down in history as one of the most traumatizing in any family film, though it’s a bit tame in comparison to the significantly more moving death of Mufasa that would startle audiences a half century later in The Lion King (1995).

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Bambi, like Pinocchio and Fantasia, was a box office flop. It’s now seen as the last animated film during Walt Disney’s peak creative era, generally agreed to be the pre-war years through 1942. Constrained budgets, Walt Disney’s growing interest in live-action film and theme park design, and the reduced labor due to wartime efforts prevented later works receiving the level of detail that Disney’s first four features – Snow White, Pinocchio, Fantasia, Bambi – received.

Despite the decline in quality of Disney’s features, most animation historians do not consider Bambi the conclusion of the Golden Age. Other animators, such as Tex Avery, continued producing first-rate shorts, and even Disney’s lesser works from the 1950s have been treated kindly by audiences.

Nonetheless, Bambi was the end of a chapter for Disney’s animated features. His studio’s next six animated films were “package films,” or sets of two to ten smaller films – from 1942’s Saludos Amigos to 1949’s The Adventures of Ichabod and Mr. Toad – that were a financial necessity. Much of Disney’s staff had left the studio either to fight or to help the US make propaganda films. The remaining workers churned out mini-films as fast as possible. Creatively, they stand several rungs below the full-feature stories that preceded and followed them in the Disney oeuvre.

Read part 2, which covers Disney’s 1950 all-in gamble, and the final decade of Disney’s golden age


Jul 5 2010

Introduction to Animated Features, or: The Limitless Filmmaking

Dan S.

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This post is part of The Month of Animated Features

Before I spend a month writing about it, I figure I should explain what animation means to me and why I find it so appealing.

“Animated movie” is often regarded as a genre, much like comedy or drama. In reality, animation is a style rather than a genre. Though animated films are most frequently kids- and family-oriented comedies and musicals, this is largely a convention. They aren’t always and doesn’t have to be. From the R-rated animated comedies that were big in the 1970’s to the thrillers and sci-fi films from Japan, there are plenty of adult-oriented animated works for viewers wary of kiddie-fare.

Most film animation is falls into three categories: hand-drawn animation, stop-motion animation, and computer animation – also known CGI, for computer generated images. For the better part of a century, hand-drawn animation was by far the dominant variety, but in the past decade, CGI has taken the throne.

Of course, the exact definition of “animation” is fuzzy: Some consider filmed puppetry to fall under the umbrella of animation. Others argue that some recent so-called live action films, like the Lord of the Rings and the Star Wars prequel trilogies, have relied so thoroughly on computer-animated effects that they ought to be next to Disney and DreamWorks on the video store shelves. I do not consider any of these types of movies to be animated.

Other films have deliberately featured animation and live action as separate realities. Ever since Fantasia (1940) used a real actor to introduce each short, the juxtaposition of animation and live action as a barrier between two different kinds of worlds has been used to different degrees. Some movies, like The Incredible Mr. Limpet (1964) and Enchanted (2007) have used a hard barrier between animation and live-action as different worlds. A few films have taken the integration of animation and live action one step further by showing stylized animation and real people on screen at the same time. Famously, Mary Poppins (1964) and Who Framed Roger Rabbit (1988) have had live actors in an animated world.

It also bears noting that long before fully-animated features existed, movies used different types of animation to supplement live action film as “special effects.” Nowadays, you’d have trouble finding an action or fantasy film that doesn’t rely on animated effects. These special effects seek to take advantage of the strengths of animation by realistically depicting the impossible around a world otherwise (mostly) rooted in real life.

The production of animation has historically been a more time-consuming, tedious, often expensive process than live-action (with exceptions, of course). So why would studios choose to make animated films?

One answer is purely financial: the broad, family appeal of typical animated films makes them a potential gold mine. There is certainly some truth to this mindset. Shreks 2 and 3 made a combined $1.7 billion in box office receipts alone, and they weren’t even good movies. The list of all-time highest grossing films in the United States and Japan is frequented by animation.

But there are aesthetic reasons behind the huge appeal of animated features. One reason for their popularity is that, simply, animation is fun to look at. Much like a painting of something is usually more compelling than a photograph of the same thing, so animation is pleasing to the eyes in ways that can’t be matched by live-action.

Animated film is also, by its nature, deliberately designed. Each part of every frame must be drawn or generated. The components of a live action shot can be somewhat incidental based on the set and the angle of the camera. The studios of live action movies don’t have to design every detail of their set.

But the greatest appeal of animation, in my mind, is that it’s not bound by the physical rules of the real world. In theory, the only limitations of an animator are his imagination and time.

This is no more obvious than in The Incredibles (2004), which depicts some of the most extraordinary action ever committed to film. The superheroes’ fight scenes – particularly the scenes involving Elasti-Girl – have more astonishing choreography than any Batman or Bourne film ever could.

Of course, there is something lost in knowing that what you’re seeing is a figment of the imagination and not a portrayal of real flesh and blood. But I believe that once a viewer accepts the artificial reality of an animated film — something that’s a lot easier to swallow with the advances in realistic computer animation — anything he sees in it can be just as convincing as any live-action effect.

Animated films show us places and things that would be impossible to depict in live-action. Whether it’s the royal succession of lions on the African Sahara or the goings-on inside an enormous peach, animated films have transported us to some of cinema’s most fascinating settings.

Because animation often shows worlds outside of typical human society but operating under human-like rules, it allows for powerful metaphor and subtext. Many of the most persuasive and underrated allegories of the past half-century have come in so-called kids’ films (example: Monsters, Inc.).

Ultimately, a well-made animated film is often spellbinding both as entertainment and as meaningful storytelling. As barriers to efficient, detailed animation are reduced by technology, so the quality of animated films will gradually improve. This doesn’t just go for CGI – hand-drawn animation and stop-motion animation are both aided in various ways by computers.

There’s a rich and exciting history of feature-length animation that starts in 1926, with numerous compelling rises and falls – both in public interest and creative output – during those 85 years. Like nearly any style, there have been masterworks and oddities, controversial stylistic phases, and more mediocre pieces than anything else.

But, especially the past two decades, animation has had a pretty high ratio of hits to misses. There’s never been a better time to take a deeper look at animated features. I hope my writing this month will help you do that.


Jul 5 2010

The Month of Animated Features (July 2010)

Dan S.

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As I revealed in my previous post, I’m focusing my efforts during July on learning and writing about animated films. I’ll probably start with some overview and history of animation, then shift into some features and analysis, and finish the month with a few culminating posts, with reviews mixed in.

You can use this post to find links to all of my posts about animated movies this month. I’ll update it as the month passes.

My past writing about animated features: