In which The Annie Awards lose all credibility

In the past I have praised the Annie Awards for providing a lens into the most important animated features from each year of the past couple decades. The largest mark against the awards came in 2008, when Kung-Fu Panda won Film of the Year against Wall-E, which was by far the most recognized and important animated movie of the year — and one of the most heralded of all time, for that matter.

My previous article alleges no clear culprit behind what was pretty objectively a poor selection. This year, it happened again: How to Train Your Dragon topped Toy Story 3. Now, I love HTTYD more than most, but Toy Story 3 is — by every important metric — the superior, more important film.

So what’s the story? It’s no coincidence the same studio released Kung-Fu Panda and HTTYD, and that studio didn’t have a film nominated in 2009 — the only year of the past three a non-Dreamworks film didn’t win. That’s right — Dreamworks used some sneaky tactics to win the awards.

Essentially, Jeffrey Katzenberg — chief overlord of Dreamworks and perhaps the most fascinating man in the history of animated film, though that’s a post for another day — saw a way to exploit the award selection system the Annie use. Basically, anyone who is a professional animator can buy a membership in ASIFA-Hollywood, the organization that votes for the Annie winners. (Fun trivia: ASIFA stands for Association Internationale du Film d’Animation, which is why everyone just calls them ASIFA.) Katzenberg pays for a membership for every one of his animators. Other studios do not; it’s up to the people who work there to decide whether or not to enroll.

So, surprise, the DreamWorks employees tend to vote for the films produced by the studio who employs them and pays for their membership. I don’t blame them. The limited oversight by the ASIFA has no real checks to prevent these types of shenanigans. Again, it’s not overt cheating — you can defend Katzenberg, in that he didn’t break any rules and didn’t (publicly) encourage DrewamWorks employees to vote as homers — but it also kind of is.

Pixar noticed this and decided to publicly boycott the Annie Awards. A cynic might argue that they chose this strategy simply because they have smaller numbers and can’t counter Katzenberg’s tactics. A Pixarphile would praise their devotion to integrity. I fall in the latter camp.

The result is that Annies have become something of a joke. It’s a shame; animation deserves a good awards platform. Buzz around the web sites I read is that the ASIFA is going to do something about it. Until then: we Pixar fanboys one more reason to mock DreamWorks (related)!

EDIT: Redemption?

Toy Story (1995) Review – This town ain’t big enough for the two of us!

Over in that house is a kid who thinks you’re the greatest, and it’s not because you’re a space ranger, pal. It’s because you’re a toy. You are his toy! – Woody

Rating: 4 stars (out of 4)

The success of Toy Story was almost unprecedented: Critics made it the fourth best-reviewed film of all time. Viewers flocked to the theater; no film sold more tickets in the US in 1995. Its maker, a little-known rendering company called Pixar, catapulted to stardom. Disney earned its biggest hit ever not made by the Walt Disney Animation Studio.

Oh, and it was the first computer-animated feature, ever. A few films — including Disney’s own The Lion King and Beauty and the Beast — previously mixed in some computer-generated imagery (CGI) as special effects. Plenty of commercials and theatrical shorts had been created entirely with electrons, but never a full-length film.

(And yet, the success of Toy Story was still only “almost unprecedented.” Exactly one film innovated so profoundly and successfully before it: 1937′s Snow White and the Seven Dwarfs, the first hand-drawn animated film ever.)

Pixar’s strange history as a computer hardware and software company — documented in the engaging The Pixar Touch by David A. Price — suggests that Toy Story could easily have come out as little more than a technical exercise. With all of the effort involved in creating a 80-minute computer graphic, little details like plot, characters, and script could have been lost in the mix.

That’s what makes the most staggering success of Toy Story – its pure, giddy, rich, poignant storytelling — one of the great, unlikely Hollywood victories of all time. Simply, Toy Story is nearly a masterpiece, one of the best films of its decade, and one of the best animated films ever.

It all starts with the premise, which is simple on the surface but cuts deep. Toys come to life when their owners are away. They have their own little world, organized like a small community. They worry mostly about typical things: love, wellbeing, friendship, safety. Their deepest desire is to be played with by their owners. This undercurrent of longing — to be played with and valued — allows the Toy Story series to embody all sorts of existential metaphor.

There’s also a powerful contradiction contained in the premise: the toys can’t (or don’t — more on this later) move or express anything when humans are around, even though entertaining humans is their life calling. This paradox drives much of the film’s suspense and thematic depth.

Among the key triumphs for the film is its multi-dimensional characters. Most memorable are the odd couple at the heart of the film: Woody and Buzz Lightyear. Woody starts the film Andy’s favorite toy, a position that commands respect among his fellow toys. Fortunately, he’s a good leader and he organizes the toys into a productive community. As two stressful events — moving day and the dreaded birthday, when old toys are replaced with new gizmos — approach, Woody does his best to keep Andy’s toys calm and prepared for any disaster.

With Woody’s power and responsibility has come an inflated self-importance. He relishes in the role as favorite toy and leader. Admittedly, it’s an important role: Without him, it seems, there would be no order within the toys’ community and no hero for Andy’s elaborate, imagined adventures. The other members of the toy community mock Woody’s seriousness a bit, but seem to respect his authority.

Woody is voiced brilliantly by Tom Hanks, who infuses the protagonist with humanity and comedy. His inflection and energy turn some plain lines into classics, especially one of cinema’s great rants: “You are a toy! You aren’t the real Buzz Lightyear! You’re an action figure. Y0u are a child’s plaything!”

Equally memorable is Buzz Lightyear. Woody had spent the morning before the birthday party comforting his fellow toys that they wouldn’t be replaced, but Woody himself turns out to be the one in danger. Buzz Lightyear knocks Woody off the bed and off the top of the toy totem pole. All of the toys immediately embrace him as the new, cool toy and leader. Even Woody’s beloved Bo Peep admits that Buzz has “more gadgets on him than a Swiss Army knife.”

Yet Buzz has a self-delusion that surpasses Woody’s, and it’s this confusion that drives the film: He doesn’t realize that he’s a toy. He thinks he’s really a space captain. As Rober Ebert put it, “Buzz is the most endearing toy in the movie, because he’s not in on the joke.”

Throughout the first half of the movie, Buzz operates as if he’s temporarily crashed on an alien world and has to repair his cardboard box space ship. This leads to some of the funniest moments in the film, when Buzz makes off-handed observations in a militaristic, formal tone. “I don’t believe that man’s ever been to medical school,” he remarks when toy-abuser Sid plays the part of a toy surgeon.

Because of Buzz’s persistence to his world view, his transformation is quite poignant. His belief that he’s the Buzz Lightyear comes crashing down, quite literally. Woody is forced to make a change in his self-outlook by the end of the film, but it’s nothing compared to the complete identity crisis Buzz goes through.

Credit voice actor Tim Allen for capturing these complexities. Billy Crystal was initially desired for the role, but he turned down the role, so Allen was offered the gig. Crystal’s rejection was ultimately a fortuitous twist to the film. Allen’s everyman, blue collar take on Buzz allows the character to remain relatable. Crystal’s detached, high-pitched voice (later utilized to great effect in Monsters Inc.) could have pushed Buzz into an unlikeable character.

As brilliantly-conceived as Buzz and Woody are on their own, the real magic happens when the two are together, which is the better part of the movie. Both are completely confident of their place in the world, and so the first half of the movie is loaded with great scenes where each thinks the other is the craziest toy alive.

This comes to a head in the aforementioned scene at the gas station. Buzz tries to escape to get in touch with Star Command to defeat the Emperor Zerg, while Woody just wants to get back home in time for moving day. “You are a sad, strange little man, and you have my pity,” says Buzz. It’s a remark that seems woefully ironic at first, but grows more true the more you think about it: Woody had forgotten that his role as a toy was the be there for Andy, not fulfill his own self-image as a leader and hero.

After Buzz’s delusion collapses along with his self-meaning, Woody helps him infuse a new meaning. In one of the more brilliant scenes of the film, Woody and Buzz’s flawed world views intersect: Woody, to escape his plastic cage, has to admit that he’s not inherently “better” than Buzz or any other toy, even if he fancies himself important. Buzz, with the help of a Woody pep talk, sees that their is a certain value and duty in being a toy. His radio may be a sticker, but the “Andy” scrawled on his foot is truly a badge of honor and responsibility.

This turning point kicks the film into its third act, which finally sees Buzz and Woody working together in a radical shift from the first two acts. Fortunately, the two cooperating is nearly as entertaining the two clashing, particularly in the climax. My favorite moment of the movie is when the two re-use an earlier exchange in an entirely different light: “This isn’t flying, this falling… with style.”

 

While many of the aforementioned scenes rank among the movie’s many superior moments, I also want to commend the opening of the film. So much of what makes Toy Story great — the respect of imagination, the honoring of the sacred bond between child and toy, the thrilling use of CGI to create perspectives and worlds that move — are summarized in those first five minutes. Plus, there’s the music, the brilliant combination of score and original songs by Randy Newman, epitomized by “You’ve Got a Friend in Me.”

“You’ve Got a Friend in Me” has since become a standard. The simple, catchy tune works a basic expression of love as well as an embodiment of the core themes of the Toy Story series. Particularly seeing the later films’ use of the song, it’s hard not to marvel at how well the song captures so much at the heart of Pixar’s films.

Newman also contributes two other original songs to Toy Story, “Strange Things” and “I Will Go Sailing No More,” the former of which works better than the latter. Though I love the scene where Buzz learns the truth about his toyhood, the song adds an extra layer that was not necessary. The scene would have probably been more effective with a simple score.

Aside from that, the music in Toy Story is exceptional. Newman’s score resonated so strongly that he has been brought on for five more Pixar scores.  Toy Story 3 holds his best work, but Toy Story is no slouch, particularly during the climax.

Toy Story shines in the details as much as it does the sturdy framework of the story. The side characters — from the loyal Slinky Dog to Spud the maniacal hound to Hamm the gearhead — are all given distinct personalities and animated with an astonishing amount of humanity and personality. Rex the cowardly dinosaur sticks out as particularly funny, but it’s hard to crown anyone other than the little green aliens as the most memorable secondary characters of the film. I guess all space toys have trouble with their grips on reality (including Zerg from Toy Story 2).

There are so many inspired small touches of artistry — reflections on the glass of Buzz’s helmet, messages on the Spell ‘n’ Speak, throwaway one-liners, quick and creative establishing shots that would have been impossible in hand-drawn animation — that I’m willing to forgive the movie’s few flaws that come out after close watching, particularly on the technical side. It’s really incredible how little of the film suffers from technical issues (credit the brilliant direction of Lasseter and others for hiding most flaws) but it makes the few poorly-rendered animations of humans and dogs all the more glaring.

I also found the storyline of Sid’s toys a little bit less engaging than the rest of the story. While I enjoy the idea of a toy hell at Sid’s house, the interaction with his deformed toy experiments is nearly too on-the-nose for the rest of the story which maintained a subtle and understated thematic backbone. The “don’t judge a toy before you really know him” message is a bit excessive even if it plays nicely into the growth of Woody.

The semantics of the toy/human relationship are also a bit fudged here. This film seems to indicate that toys choose not to speak and interact with humans. After all, Woody does come alive (*) in front of a person for a brief second in Sid’s final scene. This seems at odds, though, with other basic properties of the human-toy world division as shown. The notion that toys can’t be seen “alive” by humans for metaphysical reasons, not by choice, seems to be the ultimate explanation in the other chapters of the trilogy and is one that seems to fit the logic of the world a bit better.

(*) Before he comes alive in front of Sid, Woody mentions that they’re going to have to “break a few rules.”

My last complaint is the closing scene of the film. I’ve never been a fan of movies that end on a punchline, and so the joke final line and shot end the affair on a down note compared to a film that’s otherwise so universally strong. It’s a flimsy complaint, but these are the types of nits you pick when a film is so close to perfect.


These complaints aren’t enough to tarnish in any meaningful way the giddy excellence of Toy Story. Sixteen years later, the original still packs a tremendous punch and tells a story worth experiencing again and again. It may not tackle big ideas as ambitiously as later Pixar films, including the later parts of the Toy Story series. But, scene-by-scene, it’s perhaps the strongest film the studio has produced. There’s not a minute in these 81 that fail to soar to infinity and beyond.

A few other thoughts:

  • One underrated element of Toy Story is the variety of faces that Woody makes. Had his faces failed to be effectively expressive, the film would have greatly suffered.
  • There’s a bit too much emphasis on Mr. Potato Head here: too many gags that involve his face falling apart and perhaps too much of his bitter skepticism.
  • Toy Story has a few silly, throwaway gags from characters or beats we never see again: The shark who steals Woody’s hat, Buzz’s experience as Mrs. Nesbitt, and a few others.

Snow White and the Seven Dwarfs (1937): The greatest or the outdated-est?

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This post is part of The Month of Animated Features. While the Golden Age overview highlights the role of Snow White in the history of animation, this post takes a look at Snow White in terms of how creatively valuable it is as a film viewed today.

Film Focus: Snow White and the Seven Dwarfs, 1937

Most film fans would tell you that Snow White and the Seven Dwarves, published in 1937, was the first American animated film, but they’d be wrong. Lotte Reiniger created a one-of-a-kind, silent, silhouette-animated film called The Adventures of Prince Achmed in 1926 after joining a group of experimental filmmakers.

But Snow White was the first hand-drawn animated film, and the first one to leave a major impact on the public, so I’ll start there.

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To most film buffs and animation fiends, Snow White and the Seven Dwarfs is pretty much immune to criticism. Widely regarded as the either the greatest animated film of all time or the runner-up to Pinocchio, Snow White ranks among the biggest commercial, critical, and influential successes of all films, let alone animated films.

That’s why I’m disappointed to have to say this: In many ways, Snow White is not a very good movie by today’s standards. The characters are, for the most part, simplistic and predictable. The plot is threadbare. In short, Snow White has a very slight story. It’s little more than extended comic sequences and songs strung together. This style of storytelling is well-executed but is not as satisfying as the narrative-driven films popular the past few decades.

Snow White herself is aptly named: She’s so perfectly naïve and proper that it almost passes as a retroactive parody. They won’t be showing this classic at any feminist rallies in the near future: Snow White eagerly cooks dinner, cleans the house, and wants for nothing but a strong man to take care of her.

The most interesting character is the evil queen. There’s something poignant about the fact that she makes herself hideous just to become the most beautiful in the land. Overcome by envy of youth and beauty, she forgets that she is quite beautiful herself. Her obsession is with being the most beautful, best looking woman in the land. She’s willing to take away all of her beauty just to try and bring down Snow White, too. The movie doesn’t really explore this obsession, which is a shame. It’s the darkest and most fascinating element of the plot.

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The dwarfs are, by design, rudimentary characters defined by one trait. The only two who really show any complexity are Doc, the hesitant leader to the group in spite of his nervous stutter, and Grumpy. I suppose its just the cynicism of modern American film that I’m used to, but Grumpy’s hesitancy to give his goodwill to Snow White seems perhaps more reasonable than the other dwarfs’ automatic devotion.

Aside from these characters, no one in the movie has any subtleties or growth. There’s really not enough plot for any character development beyond the fairy tale basics. The worst offender is the prince who doesn’t earn his significance in the plot. I’d be shocked if he’s actually on screen more than a minute total.

But like nearly any classic film from before the 1970’s, if you view Snow White with a different expectations from what you’d have going into a modern movie, you can actually get a lot out of it.

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Simply, Snow White ranks among the most visually beautiful films of all time: You’d have trouble finding a frame of its 80-some minutes not worthy of a screenshot. Every scene, every effect, and every character is obviously-hand designed by pros. No efforts were spared by the animators to make this an impressive debut for Disney.

The strongest scene is late in the film, alternating between the dwarfs frantically rushing back to their house and the painfully quiet exchanges between the disguised queen and snow white. It has a palpable tension to it, no matter how many times I see it.

Any critical plot analysis should be taken with a grain of salt, too, since this is one of the original fairy tales set to cinema. One could argue that the story is stronger because of its simplicity and purity, in that it evokes nostalgia by adhering the heroine to such innocence and plainness.

Finally, the film’s importance cannot be overstated. It immediately made feature-length animation both viable and culturally important. It kicked off the so-called Golden Age for Disney features, a stretch that wouldn’t be rivaled for a half-century.

Regardless of its lean story and characterization, Snow White is a must-see for any movie fan, and a must-own for any animation fiend.

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Disney’s Golden Age of Feature Animation, part 1 (1937-1949) – Walt takes the throne, nearly loses it

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This post is part of The Month of Animated Features

Though it’s hard to imagine it today, cartoons existed long before the television. In the late 1920s, feature length animation was nothing more than a radical experiment, but silent cartoon shorts were relatively common and shown in movie theaters. This infancy of American animation would shortly give way to one of the style’s most creative periods.

According to most film historians’ definition, the Golden Age of American Animation began with the inception of sound-synchronized cartoons in 1928. The first talking cartoon was a short by Walt Disney’s animation studio called Steamboat Willie. The star of the eight-minute film later became the ubiquitous symbol of a conglomerate: Mickey Mouse.

The short was a massive success, and from that point on, two things were clear: 1) the world wanted sound cartoons, which studios quickly noticed, and 2) Walt Disney, the brain behind Steamboat Willie, was animations’s biggest innovator.

In 1934, Disney decided to take another gamble: A feature-length animated film: Snow White and the Seven Dwarfs. Legend has it that studio executives and filmmakers around Hollywood called his project “Disney’s folly” during production. Certainly, most reasonable businesspeople would have looked at the film’s troublesome development and expected a creative mess and a commercial flop.

First, Disney’s budget ballooned from a quarter million to nearly eight times that, a mammoth budget for the time. Next, most animation and industry experts doubted that the market had any interest a ninety minute cartoon. The perfectionist Disney also required such high standards of his crew of animators – the biggest and most talented ever assembled at that point – that it was sometimes a serious strain on the workers.

There was also a (valid) concern that Disney and crew were making up what they were doing on the fly: The characters and story took many drastic shifts throughout writing and production. Much film produced was scrapped as inconsequential to the film, a huge waste of money and time that devastated several of the animators working.

There was also another, not-so-small problem: The technology at the time didn’t allow for what Disney wanted his staff to create. The team had to innovate again and again just to meet Disney’s high expectations, which didn’t allow for shortcuts or cop-outs.

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But, when all was said and done, Disney looked the genius. The rest of the world – including his doubtful wife – became the foolish skeptic. The initial screening, the audience of which contained some of the most powerful people in the industry, was a rousing success that received a standing ovation.

Everyone from Time Magazine to The New York Times to the Academy Awards thanked Disney for expanding the boundaries of cinema. But the biggest thank you of all came from audiences: To this day, Snow White ranks in the top ten highest grossing films in US box office history, adjusted for inflation. The film’s adept balance of emotional, fairy-tale storytelling and raucous comedy is beloved to this day.

The greatest aesthetic legacy of Snow White is its intricate, hand-crafted visuals that have a timeless look to them. The backgrounds and scenery were often hand-painted with tremendous detail, even if they were on screen for only a few seconds. Animation buffs who care more about the technical, visual accomplishment than story still swear by Snow White as the greatest animated film of all time, a notion the AFI backed a few years ago.

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From 1937 onwards, the most notable American feature-length productions of the Golden Age of American Animation came under the guidance of Walt Disney. Several of his next fifteen films have been treated well by history and are regarded as some of the crowning achievements in animation history.

After his enormous success with Snow White, Disney received a vote of confidence from his financial backers. With a blank check, he started work on Pinocchio. The production of his sophomore effort was just as turbulent as the development of Snow White, with many of the same hurdles – Disney’s perfection, unclear tone, re-writes in story, technical barriers – and some new ones. The most notable new distraction was the brewing conflict in Europe.

By the time the film was released in 1940, an increasingly distracted public shunned the final product despite critical acclaim, even from the few writers who didn’t adore Snow White. Part of the problem was Pinocchio’s darker, scarier tone and lack of underdog buzz that Disney’s first film received. By the end of its first theatrical run, Pinocchio had recouped barely half of its $2.3 million budget.

It’s a shame that Pinocchio didn’t catch the nation’s zeitgeist the way Snow White did; both in terms of storytelling and technical animation, it’s a major step forward. Had it proven another big moneymaker, Disney could have aimed even higher in ensuing years and had the backing to make it happen.

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Meanwhile, Disney was working on another project, nearly as ambitious and groundbreaking as Snow White had been. Fantasia was initially conceived as a new series to be iterated annually, but after animation costs skyrocketed, it was reworked as a feature.

Jerry Beck’s Animated Movie Guide describes Fantasia (1940) as “an ambitious attempt to fuse classical music, animation, and state-of-the-art technology into what Walt Disney hoped would represent a new form of entertainment.” A collection of seven no-dialog stories interpreting popular classical pieces, Fantasia stretched the boundaries of animation even more than Pinocchio. Its development caused the innovation of several moviemaking and screening technologies, most notably multi-channel surround sound.

Today, Fantasia is a favorite among animation fiends due to its visually stunning sequences. It also has a reputation of being Disney’s film to most appeal to intellectual audiences, with its mythic proportions and use of classical music – something that is today considered high art. Despite this reputation, the original was conceived as a work for the masses, and each of the songs were quite popular and well-known at the time.

Unlike Snow White and Pinocchio, Fantasia received only mixed praise from critics at the time of its release. Many felt Disney had stretched animation too far; that his attempts to force a visual narrative onto songs hurt both the stories and the beauty of the music; and that the attempt to make abstract art accessible to the public diluted its effectiveness.

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There are many fascinating historical tidbits surrounding Fantasia. Apart from its foresight into surround sound, perhaps the most compelling story about Fantasia is that it spiked in popularity during the late 1960s and early 1970s, right around the time American youth began experimenting with marijuana and LSD. Disney tacitly embraced the film’s cult success with drug-users, even using psychedelic advertising for Fantasia’s 1969 re-release.

Financially, the film was a complete disaster upon its initial 1940 release. Few theaters could even screen the movie in its full glory because of its sound system requirements. Fantasia just about ruined investors’ trust in Disney.

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Short of cash and trust from investors, Disney needed to recoup some of his losses from Fantasia and Pinocchio. His next feature, Dumbo, was made on a shoestring budget compared to his earlier features. Conceived primarily as a cash-grab, Dumbo clocked in at a skimpy 64 minutes and was made for less than $800,000. Despite its lean storytelling – or perhaps because of it – Dumbo was a commercial success(*) upon its 1941 release and gave Disney a chance to make one more all-out creative effort: Bambi.

(*) Though it remains a popular cornerstone of Disney’s back-catalog, there has been some backlash against Dumbo due to some crow characters who resemble black stereotypes. It wasn’t the first or last instance of racial caricature by the studio: Fantasia had a scene with a slave centaur that has distinctly black features. Peter Pan devoted a song to wondering why the “Red Man,” also called the “Injun” in the film, has red skin. Even as late as the 1990s, in films like Aladdin and The Lion King, Disney was accused of using offensive racial caricatures.

Creatively, Dumbo was a significant accomplishment, too. Though it limits the intoxicating décor of his earlier films and his next film, it retains the emotional core that is a trademark of Disney’s best movies.

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The book Bambi was based on - along with early versions of the film – painted a much darker and more violent film. Beck’s Guide relates a story of an early draft of film including a scene with a human corpse following a hunting accident. It so mortified early screening audiences that Disney reluctantly cut it from the film.

The multi-year arc of Bambi (1942) was a more ambitious story than either Pinocchio or Snow White, though the film ended up shorter than either. Bambi certainly ranks as one of the most luscious animated films ever released, and its low-dialog storytelling has aged nicely. It’s beautiful to look at, with an appropriately engaging story and many playful, memorable scenes.

The scene of Bambi’s mother’s death has gone down in history as one of the most traumatizing in any family film, though it’s a bit tame in comparison to the significantly more moving death of Mufasa that would startle audiences a half century later in The Lion King (1995).

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Bambi, like Pinocchio and Fantasia, was a box office flop. It’s now seen as the last animated film during Walt Disney’s peak creative era, generally agreed to be the pre-war years through 1942. Constrained budgets, Walt Disney’s growing interest in live-action film and theme park design, and the reduced labor due to wartime efforts prevented later works receiving the level of detail that Disney’s first four features – Snow White, Pinocchio, Fantasia, Bambi – received.

Despite the decline in quality of Disney’s features, most animation historians do not consider Bambi the conclusion of the Golden Age. Other animators, such as Tex Avery, continued producing first-rate shorts, and even Disney’s lesser works from the 1950s have been treated kindly by audiences.

Nonetheless, Bambi was the end of a chapter for Disney’s animated features. His studio’s next six animated films were “package films,” or sets of two to ten smaller films – from 1942’s Saludos Amigos to 1949’s The Adventures of Ichabod and Mr. Toad – that were a financial necessity. Much of Disney’s staff had left the studio either to fight or to help the US make propaganda films. The remaining workers churned out mini-films as fast as possible. Creatively, they stand several rungs below the full-feature stories that preceded and followed them in the Disney oeuvre.

Read part 2, which covers Disney’s 1950 all-in gamble, and the final decade of Disney’s golden age

The Month of Animated Features (July 2010)

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As I revealed in my previous post, I’m focusing my efforts during July on learning and writing about animated films. I’ll probably start with some overview and history of animation, then shift into some features and analysis, and finish the month with a few culminating posts, with reviews mixed in.

You can use this post to find links to all of my posts about animated movies this month. I’ll update it as the month passes.

My past writing about animated features:

How to Train Your Dragon (2010) – Flying away with my heart

Rating: 3 and a half stars (out of 4)

There are times — especially when I watch a movie with the intent of studying its “greatness” or writing a review — when I forget why I love movies so much. Reading movies closely can be a chore. An enjoyable chore that I have a passion for, but a chore nonetheless.

And then there are times when I walk out of a theater with a grin across my face as wide as the silver screen. A movie can be far from perfect, yet be so overflowing with the unquantifiable — things like adventure and joy and energy — that I remember why it is I love this medium in the first place. How To Train Your Dragon, my favorite non-Pixar animated film since at least 2001′s Shrek, is one such movie. It has enough flaws and formulaic elements for me to (begrudgingly) knock off a half star. But know that this movie has my unconditional recommendation, not because it’s perfect, but because it’s something better than perfect: It’s magical.

Dragon is at its strongest when it’s not rushing the plot ahead and when it’s focusing on the bond between main character Hiccup and his dragon, Toothless. These scenes unfolds like the greatest human-pet stories: Hiccup and Toothless come to understand each other more and more, until they — and the audience — realize the relationship is less between beast and master, and more between two equals. There’s also a great comic timing to Toothless — who channels a dog, a cat, a bird, and a chipmunk all at once — that seems inspired in part by the vibrant visual comedy of WALL-E.

Visually, the most inspired moments — and the ones that really mandate this movie be seen on the biggest screen possible in 3D — are the flying sequences. They give a true sensation of flying through the air, almost like you’re on a roller coaster. There’s a stunning depth and and smoothness that really transmits a wide-open world. The clouds, mountains, oceans, vistas, beaches: they’re all lifelike and beautiful. I’m getting chills right now just thinking of the romantic flight that separates the second and third act of the film.

There’s also a surprisingly good script at the heart of Dragon. It makes extensive (and effective) use of recurring conversation structures throughout the film. “That’s for everything else” — a “Here’s looking at you, kid”-type line — works in particularly cute and funny ways.

Jay Baruchel’s Hiccup would’ve come across as annoying or unlikeable with any other voice actor. (Thank God they didn’t go for biggest-name-possible casting with the main characters the way DreamWorks has a tendency to.) With Baruchel, though, the voice matches the personality in the same way Ellen Page matched Juno; it just works and wouldn’t with anybody else.

The dramatization in the script is pretty well-realized, particularly between Hiccup and his father Stoick. It’s not anything too complex, but it’s effective. Stoick is stern but exudes strength and caring, courtesy voice actor Gerard Butler. I thought Baruchel and Astrid’s America Farrera also had pretty good chemistry, even though I think Farrera wasn’t the best pick for the romantic role; someone spunkier would’ve fit the character more.

The special sauce of the whole experience is the movie’s phenomenal score. I’ve had the soundtrack on loop for most of the week. It’s not quite into classic Williams or Zimmer territory, but its darn close. There are two or three recurring themes that are just sensational. To me, the score is a major part of the feeling of adventure and magic that this film has. If it had gone with snarky pop tunes a la the Shreks, I think the film wouldn’t have been so entrancing or felt so instantly classic.

The movie does have its flaws. First is the pacing of the film. The end of the second act and the beginning of the third act rush furiously. There’s two hours of story here packed into ninety minutes in order to fit into the “kids movie” mold when a Pixar-esque expansion for the sake of storytelling would’ve behooved the movie.

In particular, Astrid’s transformation is rushed. It’s a shame, because an added level of poignancy would’ve elevated this film up with the all-time great animated adventures: Lion King, Beauty and the Beast, Aladdin, Pinocchio, etc. I also think the tension in the father-son conflict should’ve been a little bit more balanced by making it even easier to empathize with Stoick and the community with elaboration on why the Vikings hate dragons.

Next, I’m not sure I like where the film settles thematically. It’s hard to tell since we only get a few seconds of seeing the town post-climax, but the solution seems to be that the dragons become pets whereas partners would’ve fit better. With this ending, it seems like the lesson is “that which you don’t understand, domesticate” when I think a deeper respect for the uncontrollable nature of the dragons would’ve worked. A lesson that emphasized our ability to symbiotically cooperate with nature would’ve been a little bit more effective. This simplistic, easily digestible solution works, but would’ve benefited another layer of quality and complexity (Pixar-style).

Furthermore, no consideration is given to whether destroying the queen-hive relationship might in fact put the dragons in a worse-off situation. It felt a little bit short-sighted in a movie whose overriding theme is about opening your horizons and tolerating “the other” for their home to be blindly destroyed and abandoned.

Two more minor complaints, then I’m done: Compared to the dynamic, crisp writing that pervades the rest of the film, the writing for the other teens — Jonah Hill and co. — is forgettable. Lastly, I think the character designs could’ve used a little bit more flair. Hiccup himself is extremely plain and even the most interesting designs, Stoick and Toothless, aren’t as iconic as other great computer-animated characters like Wall-E or Shrek.

I want to stress, though, that these complaints are peripheral to the entire experience.  This movie is about making the formula exciting, which Dragon does extraordinarily well. It has that rare type of magic where I actively want to forgive the movie for the times it’s simplistic and imperfect. Truly, How to Train Your Dragon soars with the  highest animated films of the past decade. It will take a darn good slate of movies for it not to receive a prominent placement in my end-of-year top ten.

A Goofy Movie (1995) – Why it deserves to be considered a Disney classic

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Rating: 4 stars (out of 4)

A Goofy Movie is the outcast of the 1995 Disney movies. It was not nearly as acclaimed as Toy Story nor as popular as Pocahontas. Because it was made by Disney Toon studios and is an extension of an already-established property, it wasn’t even inducted into the official animated Disney canon. Yet, this is an animated movie that deserves a cult-like following and should be passed on to the next generation the way many of the mid-90s Disney classics will be.

What really makes A Goofy Movie stand out from others of the generation is how different its primary conflict is from any movies in the official Disney canon. It’s about the delicate, tenuous relationship between an independence-seeking adolescent and a well-meaning parent. Watching the movie again a couple of days ago, I was struck how balanced and fair the movie portrayed both sides.

Though he’s the weaker and more stereotypical of the two main characters, Max is still pretty relatable and sympathetic. He’s shown as shy and unpopular but has an appealing confidence. What teenage guy hasn’t dreamed of pulling some grand, rebellious act to win the heart of a girl? I’m not entirely sure how he ever expected to pull off his stunt without getting busted, or what the specific goals were, besides impressing Roxanne — still, the assembly is an impressive and exciting sequence in the film.

I also empathized with Max’s embarrassment towards his father. Every teenager has felt like their dad is Goofy at some point. The movie really captures how nauseatingly difficult it can be to deal with family life when your mind is on growing up.

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Though I like Max, the heart of this movie belongs to Goofy. For a character conceived as bumbling, slapstick comic relief, he’s a convincing single dad. Though he’s a bit out of touch with his son’s life, he has a strong, palpable love for Max. He’s vulnerable, confused, and willing to learn as a father.

The theme of parenting is thoroughly explored by the movie. We see the disciplinarian style used by Pete on PJ clash with the laid-back approach Goofy uses on Max. The movie thankfully doesn’t present a definitive correct answer to its central question: What’s the right way to parent a teenager? Pete isn’t shown as a bad father so much as an overbearing one. The distance Goofy gives his son isn’t villified either. Since the movie is largely about parenting, the balanced conclusion — Max maintaining his independence but making space in his life for his father — is satisfying.

Contrary to what most of the negative reviews say, A Goofy Movie has no flaws so glaring that they really hamper the movie. One aspect of the movie I consider a flaw is how unsympathetic and unbelievable the principal is. He’s not just comic relief, either: His absurd, over-the-top phone call with Goofy drives a the core conflict.

Next, the culminating concert scene is a bit on the unbelievable side when compared to rest of the film. The scene is so much fun that I don’t really mind, but I can buy the argument that the climax exceeds the boundary of realism set up by the film.

Another of the movie’s flaws is also one of its traits that makes it so lovable. Compared to the archetypal Disney classics, there’s nothing enormous at stake. A high school crush, a date to a party, and a lie to a parent don’t seem like much when life and death are on the line in The Lion King or Beauty and the Beast.

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But this makes for a strangely more realistic animated movie. Most of life is spent fighting little battles, many of which are small skirmishes in larger wars. Deep down, this movie is less about a wacky road trip and more about growing up, developing strong family relationships, and establishing an identity. The stakes don’t seem high on the surface, but the undercurrents of A Goofy Movie are just as powerful as the Disney animated fairy tales that everyone remembers.

Though the movie has substance, what really makes the movie tick is its tremendous comic timing. The only animated Disney movies that pack as many laughs as this are The Emperor’s New Groove and Hercules, and both of those are longer than this 78-minute film.

If you own the movie, go back and watch the scene where Roxanne’s dad first answers the door, the encounter with Big Foot, the car explosion at the end, or the visit to Lester’s Possum Park. They’re bizarre and hilarious and straight out of the imagination.

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In particular, I want to commend the visit to Lester’s. The visit to the Chuck-E-Cheese ripoff shows the movie’s excellent use of sound for comic effect. The actual yodel song is comically pathetic, the little girl sitting next to Max has a great moment when she sings along in an atonal voice, and the scene makes good use of sound and laughter to heighten Max’s embarrassment. It’s a rather impressive (and funny) few minutes of animation.

The movie also has a visual energy and grace. The pastely colors and scenes are delightful. With a few exceptions (such as the excellent river sequence), the locales aren’t as stunning as the ones in Pocahontas or The Lion King, but the movie makes the best of what it has.

The uses of close-ups are particularly excellent, often evoking a particularly intense emotion. Consider the zoom-in on the principal as he rats out Max to Goofy, the opening dream sequence, Max hurriedly changing the map, Max approaching Roxanne during the assembly, and more.

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Ultimately, it’s the details and playfulness in the movie that makes it such a delight every time I re-visit it. Every time through I notice something different. (A few details I noticed this time: the large lady in the convertible during the road trip is the vocalist in the concert, the nuns are at the monster truck show, the nerd who cheers for Stacy has a Star Trek shirt, and the ditzy-looking girl Max passes in the hall is also at Stacy’s party.) A Goofy Movie has a silly, fun tone throughout most of the movie, but has legs as a family drama, too.

A Goofy Movie is a hugely underrated animated Disney movie, and a classic in my book. Though not a part of the official Disney canon, it deserves to be remembered with the same reverence as many of those classics are. The delicate father-son relationship gives the movie humanity but the comic energy and timing keep the film afloat and enjoyable. It’s well-made, with a sharp attention to detail, and it captures the hormones and battles of adolescence with a very honest, balanced eye. Give it a shot if you enjoy animated movies.